antics.gg
21 fun games · 234,984 plays with friends234K plays with friends

MCP servers for building games with AI

The tools worth handing your agent before it opens an editor. Install them once and they're there every session.

MULTIPLAYER + HOSTING

antics MCP

One tool call turns a vibe-coded game into a hosted multiplayer link — rooms, live state sync, leaderboards, and deploy in a single deploy_game. No servers, no player accounts.

# Claude Code
claude mcp add antics -- npx -y antics-mcp

# Codex
codex mcp add antics -- npx -y antics-mcp

Make a multiplayer game with Claude →

npmjs.com/package/antics-mcp ↗
PLAYTESTING

Chrome DevTools MCP

Your agent opens the game in a real browser — takes screenshots, reads console errors, records performance traces — then fixes what it actually saw instead of what it guessed. The fastest debug loop for canvas games.

github.com/ChromeDevTools/chrome-devtools-mcp ↗
BROWSER AUTOMATION

Playwright MCP

Scripted playthroughs: click, type, and assert through the whole game loop. Open two pages at once and you've got an automated two-player test of your multiplayer flow — join, sync, score, win screen.

github.com/microsoft/playwright-mcp ↗
3D ASSETS

Blender MCP

Ask for models, materials, and scenes in plain language, then export them into your Three.js game. Turns “I can't art” from a blocker into a prompt.

github.com/ahujasid/blender-mcp ↗

Connect antics, then just ask for a game.

“Make a 2-player game and deploy it” — the agent calls deploy_game and returns a playable URL. Free to start, no account needed.