SIDE OUT
Last side standing: every player defends a wall, and the dead sabotage the living.
Search “AI games” and you mostly get chess bots, roleplay apps and tech demos you watch instead of play. This page is the rarer thing: real multiplayer games that exist because someone described them to an AI, and every one is playable in your browser, right now, free, with friends.
Nobody here pretends a model dreamed these up on its own. A person had the idea, the AI wrote the code, and antics runs the multiplayer. What that actually produces is below.
Usually a half-formed one (“flappy bird, but battle royale”) into Claude Code, Codex or Cursor. The AI writes every line of code. Most of the people shipping games here had never written one before.
One pasted prompt, and we run the half an AI can't: game servers, rooms, live state sync, leaderboards, hosting. That part is infrastructure, and it's where vibe-coded games usually quietly die.
Two, actually: a public world with a global leaderboard, and a private room for the group chat. Friends click, friends play: no download, no account, phone or laptop.
THE PROOF: SIX OFF THE SHELF, ONE SENTENCE EACH
Last side standing: every player defends a wall, and the dead sabotage the living.
Three carnival games on one pier: race to the called colour, shove rivals off a shrinking dome, survive the plunger of doom.
Prop hunt in a Victorian glasshouse: become something in the room, stand with its kind, and hold still while the warden hunts.

Co-op survival as a potato with far too many guns. They aim themselves, so the whole game is where you stand and when you dash.
Co-op dungeon crawl with your friends, one floor deeper and one notch nastier every time.
Turn-based artillery: drag back from your tank to aim, respect the wind, be the last one standing in the crater you all dug.
One half-baked idea, one prompt, and this tile has your name on it.
Build one →The fastest way to understand AI games is to make one: describe a dumb idea, get a link your friends click. If you came here hunting for an AI game maker, that page is the whole five-minute flow: you talk, the AI writes the code, antics runs the servers. Free to start, no account needed.
Made with AI, by real people. That distinction matters and we're not hiding it. The person supplies the idea and the taste: what's funny, what's fair, when it feels right. The AI writes the code, and antics runs the multiplayer. Nobody's model woke up wanting to build a potato shooter; someone asked it to.
All of them. They run in your browser on phone or laptop: no download, no launcher, and no account to play. Click play and you're in; a private room is one more click and a link in the group chat.
Some of the games are rough. That's half the fun. You're watching people learn what a prompt can do, in public, and new ones drop constantly. The polished ones earn the front row of the gallery; the gloriously unhinged ones are why you keep scrolling.